To run SteamVR content in FOVE, you must first go through the standard setup. Please see the instructions here. Once Steam & SteamVR are installed, install the free FOVE SteamVR plugin from the Steam Store.
As of this writing (5/22/2024), the SteamVR plugin uses FOVE SDK v1.0, so you must have FOVE VR Platform v1.0 or later. This will soon be updated.
When SteamVR launches, the FOVE compositor will automatically stop and SteamVR’s compositor will take over FOVE’s internal display. In some cases, the FOVE compositor takes too long to shut down and SteamVR may show an error. If this happens repeatedly, please completely disable the FOVE compositor before starting SteamVR by setting “SERVICE_KEEP_COMPOSITOR_ALIVE = 0” in the FOVE config file.
<aside> 💡 A lot of SteamVR content assumes VR controllers are present. FOVE 0 does not support VR controllers. Only content that allows keyboard/mouse/gamepad input will function with FOVE.
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<aside> 💡 Eye tracking data cannot be read via SteamVR, as there is no OpenVR API for that function. You can read that data by using the FOVE SDK while simultaneously using SteamVR for rendering, etc.
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